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Thank you for the very insightful feedback! I really appreciated the break down of which enemies you liked/didn't like. 

I agree the wind needs contextualization (i.e. open window or desk fan) and you made a really good point that the wind blowing when the food is near an edge seems unfair. I will modify it or remove it from the level.

(2 edits) (+1)

Maybe you could have a fan that drops in and takes a bit to start up. I think the biggest problem with the wind is that it comes out of nowhere - if you had time to move before it starts it would be much fairer. (But could probably still be nerfed a little.)

Btw. I just played with sound and the music is damn catchy. Did you do all the graphics and sounds yourself? The presentation of the game is pretty incredible already! Oo

Thanks again and great idea on the fan mechanic. I like it. I did some of the graphics (facial animations, textures, UI) and character voices, but the 3D models and music are licensed assets.