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Very fun game with an amazing art-style! I think the core concept was funny and engaging but some obstacles were more enjoyable to deal with than others. I like the forks the most as it was super satisfying to block them with the board and the multiple ways to deal with them also made them very interesting. The Butchering Knife was super fun and exciting too, especially with that awesome death animation when getting chopped! My least favourite obstacle was the wind – it felt a bit frustrating and sometimes seemed impossible to withstand (especially when it starts when always near an edge) and it also didn’t really fit with the kitchen theme. Turning in quickly enough also felt a bit difficult at time, maybe you can increase the turn speed of the board slightly.

To answer your questions: 1. I think the core loop seems really solid and shaking it up with new obstacles and new scenarios like the great-looking ones in your screenshots would work well. I think you should try to stick with the kitchen theme as well as possible tough when it comes to adding obstacles and avoid stuff that doesn’t fit super well like the non-contextualized wind. 2. The track composer seems like a great idea and worked well! 3. Sadly didn’t have any friends around at the moment, but playing coop looks fun

Thank you for the very insightful feedback! I really appreciated the break down of which enemies you liked/didn't like. 

I agree the wind needs contextualization (i.e. open window or desk fan) and you made a really good point that the wind blowing when the food is near an edge seems unfair. I will modify it or remove it from the level.

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Maybe you could have a fan that drops in and takes a bit to start up. I think the biggest problem with the wind is that it comes out of nowhere - if you had time to move before it starts it would be much fairer. (But could probably still be nerfed a little.)

Btw. I just played with sound and the music is damn catchy. Did you do all the graphics and sounds yourself? The presentation of the game is pretty incredible already! Oo

Thanks again and great idea on the fan mechanic. I like it. I did some of the graphics (facial animations, textures, UI) and character voices, but the 3D models and music are licensed assets.