Hi hythrain! Thanks so much for taking the time to play and review the game in such detail! I’d love to see the VOD of your playthrough, please share the link when it’s live!!
On the narrative side, the prophecy and tagline were more of a reflection of your moral choice, as different playstyles will give different prophecy. Like if you choose to help your units by saving your population or use them as meat shields while attacking from behind. But I guess I made that too cryptic while aiming for a medieval feel, and is something I definitely need to revisit so it makes more sense.
I can’t believe I missed such a major issue related to the gameplay loop!! That’s straight up broken and kills any little strategy elements that the game had. Thanks for discovering that!
I do need to optimize the unit balance as well. I was aiming for something like, say you’ve unlocked the knight (which is slow but a tank), you can then drop scouts after he engages in battle to do quick attacks, as they are fairly cheap but weak. I calculated the DPS after seeing your comment and as you said, they are actually high (1x, ~3x, ~7x). TD is hard and it was my first time building such a game, guess there’s a LOT I need to learn about the genre and game balancing.
I completely agree on the smaller points you mentioned as well. I haven’t worked on the game a lot after the jam, apart a few builds fixing the issues mentioned during that time. I submitted this game to get these brutally honest feedbacks as I was not sure in which direction to take this ahead. I’m a tad less confused now, but yeah it does need a TON of work.
Again, a massive thanks for all the feedback and sorry for the late reply. I look forward to the playthrough once it’s live. Thank you :)