Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So... I didn't really get the narrative behind this. Even when I got to the end and had the full prophecy, I didn't get it. Like, what is the prophecy supposed to be saying? I'm so confused by it. Even the name and the tagline don't make sense to me. I feel like there's a lot missing here.
As for the gameplay, there's a core problem to it: the player doesn't have to do anything and they will eventually end up with the conditions to win. I decided to take 20 minutes to test it, doing multiple runs where I did absolutely nothing but let the enemies run. After each stage, regardless of your actions, you'd get a power up. There was basically nothing to make me engage with the game, and thus I could just sit back and wait until I had the blood knights, the king, and various power-ups for improving player population and decreasing enemy population before I lifted a finger. To not have to engage with the game's primary game loop and still "beat" the game is a huge oversight.
This is also before I get into how the first unit is basically worthless. If you start the game and spend every point of population on those units, you won't even get to see the second enemy type because they'll be overwhelmed. Once you unlock the knight, there's never a reason to summon the first unit. Similarly, once you get the blood knight there's never a reason to summon the knight. If you were to go by their population cost, one would expect the knight to be 2.5x stronger than the first unit, and for the blood knight to be 4.5x stronger. In reality, the knight is something like 5x stronger and the blood knight is well over 10x stronger, both in damage done and in health. So even if you DO engage with the game loop (which, again, you don't have to until you have all of the power-ups), there's never a reason to use anything but your most expensive unit. This is just dull and boring. The game is listed as "strategy" but it took no strategy at all to win.
And I've not even mentioned the smaller issues like how you can hear two songs playing (the stage music and the end-of-stage music) when your run ends, or how there's just no sound effects, or how some enemies will just ignore the king and run through, or how you have the game set up where the bad guys can run all the way into the castle to damage your population but you can't swarm the summoning thing to do the same to them.
There is potential with this, but it needs a lot of work on it at this stage.