I asked it on the GM forums, but figured I'd ask here too. The "castle" scene in the demo is almost exactly what I need, but the transition from "in front of light" to "behind light" is really jarring, going from fully dark to fully lit immediately.
Is there anyway to utilize something like the "light penetration" feature to give it a 1px edge light while the light is behind or beside the sprite? Or maybe more than 1px, depending on light angle, so that as the sprite comes up alongside the light, it lights it more fully, rather than just snapping to a lit state?
If there was a way to do this, I might be convinced, but $60 is a high price tag to experiment with, you know?
(Also the "toggle dithering" feature on the castle demo doesn't work. Nothing toggles on or off for me.)