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Thanks for the quick reply! And the pricing would completely be worth it if it solves what I need. I'm on NVIDIA, if that helps.

I'm definitely not good enough with shaders to write something that would give that gentler lighting effect I'm after. Shaders are hard as hell, so kudos for what you've written.

Is it possible to toggle both "plane" lighting and put a normal map edge lighting effect on top of it, like you demonstrate in the docs you sent? I know that often times these different draw methods are organized as separate functions in libraries like this.

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You're welcome

Yes, it is completely possible to combine both methods. Edge lighting is a property of the light (light penetration), and normal map is a property of the material

What is your specific GPU model if I may ask? I have a GTX 1050 TI and it works fine

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RTX 2060, but the laptop version. (My understanding is that desktop and laptop version of graphics cards differ slightly.)