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(3 edits)

You're welcome

Yes, it is completely possible to combine both methods. Edge lighting is a property of the light (light penetration), and normal map is a property of the material

What is your specific GPU model if I may ask? I have a GTX 1050 TI and it works fine

(+1)

RTX 2060, but the laptop version. (My understanding is that desktop and laptop version of graphics cards differ slightly.)