This was a decent prototype. It took a bit to figure out the last switch, but I did finish. I think that the "catapult" switches should have the same text telling you to interact as other interactables, rather than needing to get it from the dialog. Consistency is good. If you plan to no longer offer such text later, then starting to transition can work, but it felt out of place with all others having the text. I like the concept of switching between older and younger selves and having that affect the world and what you can do. It could be a fun game.
Viewing post in Through the eyes of a child jam comments
I like the updates. The change of the boxes to balloons gives a nice reason for why they float up, but you don't. The arrows showing one-way passage also helps a lot with knowing where to go. Changing the catapult switches to toggles and adding the text about interacting also helps show what to do intuitively. I had used up all my energy in the previous version and noticed nothing happened, so getting rid of it in this version makes sense. I'm assuming it will be added back later when ready to be implemented. Overall, the updates make the game much more intuitive and a better experience. Great work!