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(+2)

Thank you so much for such a detailed review! > v<

Haha, the “Lovely Jubly” line was from my silly willy thought XD 
With 9 people (7 programmers), it was a challenge to match the same style, so we just freestyled that art out, so it’s awesome to hear it still felt cohesive overall. ><

Thank you for the Rigidbody2D interpolation tip! 0 -0
// I tried and didn't work for me, I guess the problem lies in the camera follow (Vector3.Lerp * Time.fixedDeltaTime) XD

We'll fix those issues for sure :D

Thank you so much for your feedback. It's clear that you've spent time on our game, and we loved to hear that you enjoyed it! > v<

(+2)

No problem! I ended up using Cinemachine for camera tracking (an official Unity package that you can get just through the package manager) so I would agree, although that's a pretty good way of doing it!