Really cool bramble mechanics but the game can really use some tighter controls. The frame rate on web is quite bad when I played. I got stuck in the bramble quite often and they are really slippery too so that makes it a bit hard to move around. Level is really big but easy to get lost too.
Viewing post in Magical Knight: Bramble jam comments
Aah I'm sorry about the frame rate! We had 5~ different people test it before submission, but I think all of our machines are at about the same power level, so we'll have to make sure to test WebGL builds on a wider variety next time. There is a Windows version available so hopefully that offers a better performance experience if you decide to try again.
I definitely hear you about the bramble stuff and the really big level. Definitely stuff we've talked about wanting to clean up in the future if we keep working on this. Thank you for giving our game a shot!
If you don't mind, could you elaborate on what you mean by tighter controls? Do you mean the control layout or how the character controller feels?