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CommunistElk

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A member registered Apr 28, 2021 · View creator page →

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Okay, just tried it and it feels SO much better! Nice job!

Oh wow! I'll try to give it a shot when I'm done with work today and let you know! Feel free to ping me again tomorrow if you don't hear back from me within the next 12hours 

Can you let me know if you were playing on WebGL or Windows when you experienced the break while switching? And if on WebGL, which browser? That is so strange.

Aah I'm sorry about the frame rate! We had 5~ different people test it before submission, but I think all of our machines are at about the same power level, so we'll have to make sure to test WebGL builds on a wider variety next time. There is a Windows version available so hopefully that offers a better performance experience if you decide to try again.
I definitely hear you about the bramble stuff and the really big level. Definitely stuff we've talked about wanting to clean up in the future if we keep working on this. Thank you for giving our game a shot!
If you don't mind, could you elaborate on what you mean by tighter controls? Do you mean the control layout or how the character controller feels?

Thank you! It was my first time doing pixel art and animating anything @.@ I learned a lot!
Yeah we didn't end up getting around to sound :C I think creating 4 unique abilities, each with their own set of animations was maybe a bit too much even for a month xD I definitely hear you on getting lost lol we tried to add some very direct sign posting, but I definitely still got lost myself. It was also our level designer's first time building a level lol And yeah it's a shame about the vines :\ We might end up working on this project a bit more beyond the jam to try to get a more polished vertical slice, just for more experience and to have some stuff we can use for future projects.
I'm glad you were able to have fun despite the issues! Were you able to use any of the other Arms/Abilities by chance? My favorite to use for traversal was the claw :3 It was going to be called "Thorn Claw", but I didn't have enough time to actually finish all the sprites so all the arms don't have any of the extra flavor that was supposed to tie them to the plants they were going to be based off of lol

You might want to adjust the viewport window for your game on the itch page because this is what it looks like right now for me and I cannot full-screen it

The window for success in a lot of the stealth sequences seemed too narrow imo, especially considering you get sent back to the beginning upon death. But the game looks phenomenal and feels great to play. Love the character designs as well.

I think so? I think it's fine if the roll goes into prone, but because I pressed it too early, I seemed to be stuck lying pro for longer than if I had pressed it at the right time the first time.

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I think if there was some sort of input buffer for the rolling and getting back up, the Firebug boss fight would actually be sick as hell because the forest catching on fire around you did add a lot of tension. Seriously though, great work! Sorry that so much ended up falling on your shoulders.

The presentation of this game is incredible! I love the character design, the UI design, and I loved the music and UI sound FX. The premise is so goddamn cool and unique, too. I really love this so much. I just have one critique that may not actually be an issue if you do build it out into a more full experience.

I am a BIG visual novel fan, but I must say, that the game is VERY exposition heavy right off the bat without something to pull the player through, imo. I started getting pretty impatient between after Seraphine was introduce, but before your partner was introduced. I think if perhaps I knew there was a full finished game or a trailer that showed me something that got me intrigued before I went in, I would have had more patience. I think maybe introducing the Nightmare concept early - maybe with the MC as a lucid dreamer not able to fight back first - and then jump forward to your current opening then. That really is my only criticism so far. The only other thing is I would have loved an option to adjust the sound levels once I actually started as the Nightmare SFX were a little too loud for me.

I REALLY REALLY loved this and would absolutely LOVE LOVE LOVE to play a full VN game around this. I would absolutely pay money for this if you guys build this out into a full game. 

This was a real-ass game! It was super cool and I'm really impressed with what you were able to get done given the time. I found myself playing this exactly like I played real MGS games: trying to sneak my way through, genuinely screaming in fear when I get caught, and then running and gunning my way through lol
There are a few points of jank I'm sure you're already aware of (like the character seemingly getting turned around when trying to crawl through certain points). When in the 2nd stage, trying to leave the initial opening area, after crawling through that section I had a hard time figuring out where to go. I almost gave up during the Firebug boss fight because it was really frustrating to try and fight an enemy that could attack me off screen. It was also frustrating because to put out the flames if you got hit, you had to roll, but because I hit the button to get back up too soon, I would often get stuck crawling. I was able to beat him I think on the 4th or 5th try lol
Oh, also, I really found myself missing a pause option. And I really wish there was an option to quit or play again rather than being thrown immediately back into the beginning of the game.
Again, this was super cool and felt like a real-ass game! Btw, I loved the Soviet Rangers haha

Great job on this! The art, the sound, the writing - it's all great! I even started a 2nd playthrough, but I got too sad and stopped lol I might try again later.