Aah I'm sorry about the frame rate! We had 5~ different people test it before submission, but I think all of our machines are at about the same power level, so we'll have to make sure to test WebGL builds on a wider variety next time. There is a Windows version available so hopefully that offers a better performance experience if you decide to try again.
I definitely hear you about the bramble stuff and the really big level. Definitely stuff we've talked about wanting to clean up in the future if we keep working on this. Thank you for giving our game a shot!
If you don't mind, could you elaborate on what you mean by tighter controls? Do you mean the control layout or how the character controller feels?