Hey dude, I just played your game - I played up to the 2nd mission, around 30 to 40 minutes of gameplay.
Here's some of my thoughts:
- At times it was hard to tell what surfaces were walkable or not, at one point in the 2nd mission I was going up north and I thought my characters got bugged and got stuck there, but then I realized I was walking through a cliff. It's not the same when I was looking at the cliff from the south to north. Same with some water type surfaces, I just didn't know it was a solid terrain at first sight.
- The concept is nice, a toned-down RTS with simpler mechanics. What I didn't quite get was the lore and story behind the units, you control a witch king, there are creatures, knights, but also robots? Some cartoon mushrooms? Little astronauts? The artstyle between the units also is a little inconsistent, the witch and knights look like traced 3d models but the mushrooms look super cartoony compared to them (Note: I just read the description of your game "Lovingly mismatched visuals", made me laugh lol).
- The best strategy seems to be to gather as many units as you can and just 'zerg rush' the enemy as much as you can, then repeat.
- I wish there was a better hierarchy for the buttons in the main menus UI/UX, make the more relevant buttons bigger like the "Start Mission" button, it took me a while to find it. Everything looks a little bit the same so it's hard to tell what options are relevant, same font size, same button size, similar layouts, same colors, etc.
That said I just want to mention that making an RTS must have been quite the challenge, so I kneel. Congratulations on your release. It will be nice to see future games from you, especially if you experiment with more idle mechanics, it would be really cool to see.