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(+1)

Hello there, thank you for playing!

The assets are all here from itch.io, and most weren’t made for RTS, that is the simple explanation as to why visuals have so many issues.

  • The best strategy seems to be to gather as many units as you can and just 'zerg rush' the enemy as much as you can, then repeat.

The first missions are intentionally easy to beat; if you were trying to achieve a high-score though, a lot more strategic options would become apparent. Later missions are naturally harder to beat at all. Most players actually fail with the strategy you outline, as early as mission 3. Not that it becomes impossible, it just needs better execution compared to other options. (And then these people drop the game. Go figure.)

I do have indeed another game idea with some idle in it; and one would get around most of the issues this game had (except UI design lol) Maybe I will yet work on it.