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(+1)

Thanks for your feedback!

The game isn't right into action because it is a story-driven game; the dialogue at first can be too long.

It can be hard and challenging if you aren't familiar with this kind of game, but I really want to know why the animation being too slow makes it harder? (Maybe you thought blocking at the right time makes parry when there is no parry system in this game). 

The boss isn't really regenerate, it just has 3 bars (I should really add some indicators).

And yeah, it is the same demon with you progressively older.

Anyway, I hope you enjoy it!

I think the attack animation is too slow, the game does not feel much reactive. You can see that on this type of games (Hollow Night, Cuphead or Fury), attacks are fast, and you can chain them quickly. Same for the shield animation, there's some time before the shield is shielding you (what I called the "parry").

(3 edits) (+1)

I get it, the attacks are really slow. Because I don't want the boss to die easily, and to make this game a slow-paced game where you have to rethink your actions. But for the parry? There is no shield animation in this game, nor is the a parry; it is like an instant change to the shield state. How can it be slow, or is it a feeling? I really want to know so I can implement it.

Ok so that's a feeling of "slowness". Mainly due to the slowness of attacks I think.

(1 edit) (+1)

Got it! Thanks for your feedback 🙏.