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(3 edits) (+1)

I get it, the attacks are really slow. Because I don't want the boss to die easily, and to make this game a slow-paced game where you have to rethink your actions. But for the parry? There is no shield animation in this game, nor is the a parry; it is like an instant change to the shield state. How can it be slow, or is it a feeling? I really want to know so I can implement it.

Ok so that's a feeling of "slowness". Mainly due to the slowness of attacks I think.

(1 edit) (+1)

Got it! Thanks for your feedback 🙏.