Oh that explains a lot! At first I thought I had to click it. Also you could set the parameter in the CharacterBody2D node from grounded to floating so the player doesn't slow down when pushing against a wall. (I believe this game was made in godot I'm sorry if not)
Thanks for that feedback. You are right, it was made in godot.
I am fairly new to making games and decided to join jams so that I can experiment and build "random" ideas to force myself to learn with a deadline. I will check out this "floating" param and update the game. Very much appreciated.