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wrum

36
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3
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A member registered Nov 20, 2023 · View creator page →

Creator of

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It is explained in the tutorial that bribe money is separate from the gold meter. Also we didn't have time to implement low corruption and low joy etc. endings due to time constraints.

I think the snappy movement makes it harder to keep track of moving blocks and predict where they are going to move next.

It's unfinished functionality, the game is designed for you to see only one of each law every playthrough, there was supposed to be an ending when you run out of laws but it's unfinished yet, right now the last law you got repeats over and over.

Games like "Sort The Court", "Lapse" and "Papers, Please" were our inspiration! 

Cool concept! I think the movement was too slow tho :(

The fact that powerups had drawbacks is a cool spin on the "vampire survivors" type upgrades formula! I felt the guitar attack animation lasted a little too long but overall it was fun!

Cool game, it would be better if there were some animation smoothing when moving on the grid instead of snapping.

Didn't understand what was happening at all.

I liked the fact that I could have different game overs really cool visuals and feels really polished. This is a cool idea for a game but it's also a very short one.

Keep at it man! Game dev is hard but also very fun and rewarding. Good luck on future game jams and future projects!

It was really easy, the controls were a bit slippery and hard to steer. I liked it but it wasn't much.

I could just stand in a corner and press a button when the bad guys were close enough.

Fun game! I liked it. The notes on the guitar could have been more forgiving with the timing tough.

Really cool gameplay loop, Nice visuals, sounds and overall it was fun. 

Nice little game, the monster graphic was nice but the fact that when I got stuck on trees way too easy and when I did I couldn't move to the sides, only back.

Oh that explains a lot! At first I thought I had to click it. Also you could set the parameter in the CharacterBody2D node from grounded to floating so the player doesn't slow down when pushing against a wall. (I believe this game was made in godot I'm sorry if not)

I liked the music, I think that it could've been telegraphed more clearly when I hit or miss a note.

Cute little game! 

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Really cool game! I liked it very much so, the visuals were great and everything felt nice. I really liked that the enemies also spawned corruption, that made it so I couldn't just avoid them and actually had to kill them. It was also nice that the enemies had different behavior instead of running straight at you basic AI. They actually tried to stay away from me. Three criticisms I have is that I found the dash ability obsolete, and sometimes the blue corruption was hard to see on the floor. The third issue is that the only sound effects was the guitars and music.

I could have stopped the same car and ask for bribes infinite amount of times, and the bribes didn't add to the money counter.

Cool idea but at the current state not very fun. I could have had infinite amount of shield (which had the godot placeholder sprite) and I couldn't see much further down so at the end I didn't know if I'm gonna fall into the void and die. 

Cool game! Looks like something taken out of a pou mini-game. Two criticisms I have is that the up-down movement could've been a little more faster, snappy. And the background didn't match the other art. Also I found a cheese to stay at the very top and just jump over incoming notes.

When I tried to corrupt a neighborhood I got stuck in a building, the policemen couldn't reach me and I was softlocked. After I reloaded the page I played through the whole game, it was really easy since all the policemen clumped up together. The idea was cool, would be fun to see it expanded into a full game akin to "goat simulator" or "DEEEER Simulator"

Fine game! I thought the monster that randomly runs at you was funny, but the rule from level 2 was annoying more than anything. Also when you die the mouse is still locked so I couldn't press the retry button. Overall I liked it, tough the death sounds could be a little quieter :/

I didn't really get what's happening, there were no visual cues to guide me. Sometimes I fertilized a column and nothing happened. I don't know if I was supposed to uproot the plants that were already on the board. I liked the graphics (mainly card design).

Here's mine: https://itch.io/jam/1-bit-jam-5/rate/3309737

Really cool game, I really liked the concept of golf with the (snow)ball getting smaller. I managed to find a bug where the ball got infinitely big and I couldn't restart and had to wait for it do melt.

https://itch.io/jam/1-bit-jam-5/rate/3309737

I think I need some more criticism on mine. Anyway I'll check out your game  🫡

Reviewed and rated yours!

here's mine: https://itch.io/jam/1-bit-jam-5/rate/3309737

Very cool game it reminded me of fighting snow legion in terraria. But overall I had fun altough it was a bit easy for me.

Good job, very cool game not much to say.

Fun and challenging, good little game but really would've liked to be able to get rid off the enemies.

I really liked this game, it gets old after a few minutes but it was made in less than 7 days so it can be expected. Overall I really liked it.

If you pick up the trash at the beginning you get a speed power up, so if you picked that up you can run past them. Altough if you die you lose the speed boost.

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You can evade the zombies by baiting them into attacking after that they'll be stunned for a while and you can safely run past them. I'll make a tutorial for that part because more people seem to not know what to do thanks!