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(+1)

Cool idea but at the current state not very fun. I could have had infinite amount of shield (which had the godot placeholder sprite) and I couldn't see much further down so at the end I didn't know if I'm gonna fall into the void and die. 

Thank you for your feedback :). Godot is quite new to me so I overestimated how much I could create within the time, which is why certain features feel like placeholders (admittedly the defence abilities serve no purpose with their current implementation). I also agree that the final jump can be daunting, especially when the camera doesn't show where you're supposed to go. For my next project I hope to implement a more animated camera, one that guides the player, and shows them more of the level.