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Pekel Meester

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A member registered Aug 31, 2025 · View creator page →

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Nice game, I went with a similar idea for the game jam but you knocked this out of the park. I should hang my head in shame :D

Well done, I am amazed with how much you achieved with the very few pixels you have used. The people running around in panic is epic. Good job!

I love the memes.

Wow, that is some really nice art you made there. The weapon would have felt a lot more impactful if it made some noise and hit sounds and maybe even if the other teachers(?) made some noise when they got hurt or died.

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Wow, that is a lot of game for a 48 hour period. I like the loading image in the corner. Super cool.

I think the move speed and especially the swim speed needs to be faster.

Such a fun little game. The art and sound are very well styled and suits the game perfectly. Once I got a hang of the mechanics it was lot of fun to play. The longest I could survive was 61 years.

If you attack the buildings 3 times, they do explode, just like the cars.

Those NPCs are clearly better drivers than me. I suppose the driving feels the way it does since it looks like we are riding on ice. I am just confused, how are we the monster?

I loved the kraken and the tentacles, I was hoping I could reach for the stars and pull the sun in also. You should have added some muffled screams to those poor divers, after all, it is their muffled screams that drive me..... :-D

Like the art style. Very cool. Also you made me the monster by having me play tetris with severed limbs :-D

I think a skip button the dialogue would have been a welcome addition instead of that "annoying" sound I get when I try and skip through it the second time.

I like the simple pixel art style. This gave me "pacman with freedom of movement" vibes :)

The KatKit was epic...

I really liked the art that you made for this game. Well done.

And you are a monster, I thought I was driving to work :-P

Thank you for the kind words.
I really wanted to do some sort of end goal. But my first idea for a game flopped (so much scope so little time) and I had to start from scratch about 24 hours in, so what you are seeing here is my first 3d game, I didn't know blender when we started on Friday and still managed to deliver something that I had fun building and leanring with.

I'd like to throw my 2cents in.

I am very artistically challenged as in I can't really draw much (and the games that I have submitted will show this properly). I am a programmer by day, so learning and writing GDScript for Godot engine was the easy part. Thinking in loops, logic and data structures comes naturally to me. But give me a pencil and a blank sheet of paper and I don't know what the heck I am doing... To work around this problem, I generally make 2d pixel art for my games. Instead of me looking at this as a severe limitation or disadvantage, I use it to make my life easier. I know it is going to be badly animated or badly drawn, so I try and come up with ideas that doesn't require a lot of artistic talent.

Recently I managed to get a 2nd place game in a small game jam with my game Splitality (which you can check on my profile). The two player controlled characters are literally  squares with some color modulation on them. The game turned out to be very fun even with it's very minimalist art style.

When I saw the theme for this game jam, I was racking my brain for probably 2 hours to think about how can I be the monster. Eventually I decided I am going to build a game where you are a great white shark, eating divers that go shark cage diving. But because my artistic skills are what they are, I was thinking about how I could make this actually look like a shark. I decided to get onto youtube and look for some sprite animation tutorials. What I found instead was a video of a guy "rigging" a shark in blender. But I don't know blender, so off to the blender tutorials I went. Long story short, I finally got a low poly shark made, made a basic mesh generator for the seabed, but once I realized how empty things looked. I started modeling more "rocks" eventually I put those rocks into my level and realized that this will take me six weeks to do... I was done for, nothing could save this and 24 hours have already passed by with me modeling sharks, building the mesh generator and going down the blender tutorial rabbit hole.

I then decided that maybe I can salvage my situation by just building a very small city block in blender and having a "monster" destroy that. This is the game that I submitted for the jam. With no art skill (which again shows in this new game) I have managed to submit a game that I essentially built in +-24 hours. The best part about it isn't the game that I delivered, although I quite like it and my kids had fun being voice actors for me, the best part was that I have learned "just enough" blender to start making 3d models and animating them instead of having to struggle with art. For me this is what the jams are about, being presented with a theme, and a timeline and you having to find a way to make those things work.

I have had so much fun in this jam regardless of the outcome. I made a "song", I learned how to do some basic 3d modeling and most of all had some super laughs with my children about their voice acting.

I use copilot at work almost every day, I like to use the jams as a break from copilot and to just goof around with silly ideas. I am here for the learning experience, the fun in playing other people's creations and watching some people achieve such good results in such a short space of time. 

I have seen some jams where AI is part of what is allowed and even some where the whole jam is about using AI to partake. Maybe if your workflow is so heavily dependent on AI, those jams will suit you better. I would probably still have enjoyed playing your creation even if I knew you used AI because I am very aware of how much work it takes to keep AI on track and coherent. But I also feel that you shouldn't exclude yourself because you have a limitation in one area. Most of us have limitations in specific areas if we are honest.

I seem to have lost track of where I was going with this. But I wrote it so I will post it.

I see.

Thank you for the clarification. 

Hi,
What is the difference for submitting within the 48h vs 72h mark?

I am just curious as I don't really see any clarification about this in the rules, except for that we have to indicate which deadline it was?

Thanks,
Pekel Meester

Haha, that ending got me laughing.

I was intrigued by the screenshot. I only realized that the screenshot had an eye below the belt once I split the character in half in game.  Such a cool use of the theme. Well done.

I was intrigued by the screenshot. I only realized that the screenshot had an eye below the belt once I split the character in half in game.  Such a cool use of the theme. Well done.

This game turned out pretty great. I liked the idea of the "soul link" that stretches through time. The act of cleaning up the past and making the future better is pretty good. Makes me wonder, what will me of tomorrow be grateful for, that me of today could do...

What isn't clearly explained in the game is that there is a 1/5 chance that you will get shot every round.

I put the option of "letting them go" there so that if you feel unlucky on that attempt, you can let them go.

I like your idea, like a boss police man that shows up randomly and you can just let them go or maybe even risk sharing the bribe with him :)

Thanks for that feedback. You are right, it was made in godot.

I am fairly new to making games and decided to join jams so that I can experiment and build "random" ideas to force myself to learn with a deadline. I will check out this "floating" param and update the game. Very much appreciated.

I spot the infinite stopping bug.  Thanks for pointing this out.

But, from the money perspective, you had to go pick up the cash that they threw around the screen.

It seems you uploaded the godot project and not the exported files like you were supposed to. 

Check your uploaded package.

You might want to check your submission.

It is not working for me at all...

I think you have a good idea on your hands. I can see if this was polished, many people would enjoy it very much.

I really loved your game. It was fun, scary, the music was very good and the atmosphere you created was of epic proportions...

Really well done :)

This is a fun game.  I just wish that cloak lasted a few more seconds. I like the music and the pixel art looks very good. 

Making the game quit when you die is a bit jarring. Feels like the game just crashes for no reason.

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Well done on completing you first jam. Keep it up!

I liked your game. Pretty graphics. Well done.