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(+1)

The level designing here is really clever ,using different gravity styles to complete a level was awesome and was executed very well , it did confuse me sometimes on what was the like "die" are for which gravity style but maybe its just me..great work :)

Thank you! All things that damage the player damage on both layers, only the pits are disabled when you are in platforming 2D, but I get why it may be confusing, with there being two different gameplay styles and all.