Cool, but combat and movement is slippery and ruins the game. I'd advise giving the dash a separate button and removing the annoying little steps forward the knight makes when striking, it makes you hit an enemy and them go straight into them without wanting to. Also, it would be a great improvement if the movements weren't momentum based, it makes platforming a nightmare. I can't complain too much though, I'm just happy to see a hollow knight fan game.
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So I just played further into this game, and I must say that the wall climb ability is a nightmare. It actually makes platforming harder. Also, sometimes I try to heal but I don't have quite enough soul, so I just drain my soul but don't get a mask. I like the art and can see that this has lots of effort put into it, but it REALLY needs work.
Yes, and that was meant as constructive criticism, I'm sorry if it came off as angry. I really like this game, and I'm really happy to see a Hollow Knight demake, I couldn't find any for a while. I did not know it was a jam game. In that case, this is amazing considering it was made in a limited amount of time. Good work!
No worries - feedback is valuable, even for a jam game :) As you both noticed, it's unlikely I'll ever update this - but it's never a problem hearing what others think, even if it's negative. I actually agree with a lot of the issues - but I'm still really happy with the game considering the whole thing was done in 6 days ;)