Those last 2 days were a crunch.
I was not able to get everything I wanted done. There's no particles, flying enemies or a parallax background. I spent my time making sure the levels and enemies felt right instead. Overall, I'm happy with what I published and enjoyed the jam. Looking forward to playing the submitted games over the week.
I want to personally thank KungFuFurby for creating the excellent soundtrack for my game and relieving a major source of stress off my shoulders.
I am going to continue working on my game. The Space Rescue Squad in my head is a little over 4 times bigger with more environments, enemies and levels. There's no time frame yet, I'm juggling a lot of snesdev projects at the moment (some I haven't worked on in months).