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(+2)

Excellent game! 177:6 is very crazy.

This is going to be an honest and rather detailed review, as I love this game and the vision of it.

First off some bugs, if you click on the recipes when it's the placement round the game just glitches and doesn't let you place anything.

The rectangle that says placement also sort of blocks you from seeing where you are placing when you are placing close to the enemy base.

Raspberry is very contested. Being used in both of the most powerful recipes in the game and only having 1 territory, I frequently found myself contesting the raspberry space. This isn't an issue now as the AI is kinda dumb, but putting the raspberry in the center instead of leaning towards a players position would make it more fair in my opinion.

Speaking of the AI, is it bugged? There's no way it got just 6 points in the whole game. (Actually that may be possible because I was hoarding all the sugar the whole game). Could you explain to me how the AI is coded? I am working on a sort of card game and I would love to hear how your team achieved this (game AI confuses me)

If the enemy base is close to you, i.e next to you(not opposite), it is possible to win round 2 by just spamming all your bakers in one space and sweeping towards the enemy. This is probably not a problem when playing against a more defensive opponent. Being defensive tends to not exactly work in most scenarios, however.

On the titular mechanic, Snackrifice, I didn't use it once in my winning game. It felt very not worth it for the miniscule buffs that you get, or maybe the buffs get a lot better the more you sacrifice, however those 15 or so bakers that you sacrifice could be used to conquer every area and have much more use overall. Also, while sacrificing your bakers, you leave a lot of territories to be vulnerable to attack, which can lose you a lot of points. When playing the game, is snackrificing generally worth it? Maybe the buffs should feel a little more material, instead of involving probabilities. Telling the player exactly what they will get if they sacrifice is also a good idea.

This is a snowball game, as in the person who is winning will keep winning because they will have more bakers to get more territories(except when I somehow lose a 7v2). This is not exactly bad for the game, but it's just something to note that the early game is very important in this game, and failing the early game wouldn't end well (again, not a big problem here bc the AI is so mid).

The art style is very simple and very fitting for a 3D jam game. Making a 3d game with decent graphics is hard, making it in 7 days is even harder, and I liked how your team managed to think of simple models to fit the timeframe. Of course, the game could probably work in 2D as well, but it wouldn't feel as polished in my opinion.

This game has a great deal of polish. The environment and foliage were not needed (there's even a beach!), but they really enhance the general game feel.

I haven't got to gameplay yet, and that's because it's the best part. Very innovative, I like how you have to conquer territories and strategize so that you are able to get exactly what territories you need for the biscuit you want while still being able to keep the territories and defend opponents. It would be pretty cool if each biscuit gave you a different buff to make them more unique than just point farms.

Awesome game! Would love to see more from this team in future game jams.

(+1)

Thanks for playing and for the detailed review!

The rectangle blocking your view shouldn’t happen because you should be able to move and rotate the camera, so that’s an issue we’re going to look into. I can’t replicate it on my end however so I’ve got no idea what that would be. Several people have mentioned it. What are you playing on?


I wasted a lot of time trying to use an addon to make the ai smart- in the end I reverted it back to its original form of being an almost completely random system. It doesn’t have preferences beyond expanding, attacking, and placing reinforcements along its borders. It doesn’t snackrifice because I found it did it too often and made it even easier to beat haha


Sugar is essential in every recipe, so if the ai didn’t get one or couldn’t keep one for a while then I’m not surprised it did so poorly! Balancing in general is going to take a lot of work. I wanted to make it multiplayer, so when we have that system in place we can better fine tune all those mechanics, especially the Snackrificing which should be more rewarding!


Thanks again for your kindness and insights!