Pretty nice art and music, though a bit action feedback would be neat. Rare to see an RPG in the middle of gamejam :D.
Pretty fun premise and the dance mechanic, but the core gameplay is pretty dull (at the start I think, I didn't go very far - I did get to the trial on the left side)
1. The game opens with "Try to keep your HP through battle as much as possible" -> leads to player playing extremely safe -> battle takes a long time to beat, especially the small first enemy
2. From the above, the only time to actually strike is to wait til enemy is on its first turn off red, then get out.
3. So out of 4 turns, 1 move in, 1 move out, 1 move in, strike, 1 move out. Only 1/4 of the time the player is actually dealing damage, and if the player plays it safe, it takes a long time to just finish the first 2 or 3 fights
4. And it does not feel rewarding at all since there is no reward for taking risks
I know the game did heal on entering the left trial, but by then the player has already learnt safe -> good.
Viewing post in Trials of the Unbroken jam comments
Thank you for your critique! Upon playtesting, I did realize the combat could get pretty slow, especially if there was only one enemy. I actually had to adjust the damage the player dealt so it wouldn't be as slow. The combat definitely needs to be improved upon. If I ever come back to this project, that's the first thing I'll be working on! Thanks for playing :)