I'm still struggling with getting further than the previous point I've been able to get to. I've been using Unity.
In either outfit variant for the clothing set, there's four body textures. Would it be possible to know what original textures from the model to pair each of them with, when layering them with GIMP? I've been pairing each texture I combine with the name and contents of the texture itself, but I'm still ending up stuck.
Like for example, model texture "Body base color" is paired with outfit texture "Body albedo".
Sorry for asking for so much help, I hope I'm not being too much of a bother!
Viewing post in Tokyozilla Neorca Latex Outfit & Hood comments
Ive been doing the following to update the original textures with the new ones by layering them. The first file name is the image getting layered over by the second file name. The file names remain the same as the original once placed back into the Textures folder for the Neorca model.
Example, "First file name" becomes -> layered over by "Second file name"
Body_baseColor -> Neorca_LatexOutfit_Body_AlbedoTransparency
Body_emissive -> Neorca_LatexOutfit_Body_Emission
Body_metallic -> Neorca_LatexOutfit_Body_MetallicSmoothness
ORCA_UVed_Body_Normal -> Neorca_LatexOutfit_Body_Normal
However, after performing these steps for both the prison and all black outfit, I end up with the same results ive been getting. The model still ends up looking matted and lacking the changes done with the UV. Heres a few images of what it ends up looking like for me, the prison outfit better showcases it due to the black outfit being dark to see the smaller details. The scene lighting is off for better visibility in these images.
Is there anything else you suggest I try doing?

