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Checkpoint Chump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1135 | 2.507 | 3.143 |
| Audio | #1237 | 2.393 | 3.000 |
| Theme | #1241 | 2.621 | 3.286 |
| Enjoyment | #1328 | 2.507 | 3.143 |
| Overall | #1399 | 2.374 | 2.976 |
| Gameplay | #1531 | 2.051 | 2.571 |
| Visuals | #1611 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You must risk not using checkpoints in order to improve the quality of the biscuit you get at the end of the game
What code and assets did you not make from scratch during the jam (if any)?
Music
How many people worked on the game?1
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Comments
I like it but difficulty spike was really big imo, but that's kinda fine. I'd just suggest making robot jump lower if you click and full jump if you hold down the jump button. Other than that and platform for moving up being kinda slow, nice game, well done.
Good luck in game jam
one fun thing about the game is that since you can place a checkpoint pretty much anywhere, i designed it to be really hard so you’d have to master it, think of the floaty jump as something like the mouse controls in getting over it, possible to master but a little clunky at first, is the feel i was going for.
thanks for playing!
You are welcome
I dig this. Playing it safe lowering your score ties in with the theme well! I felt like the jump sound was a bit loud.
i’ll keep that in mind for next time, thanks for the feedback
So good
thanks for playing!