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yeah, cool, i do it too. Like a thing that took a lot of time when i started first games: scene management. Loading/transitions/reloading/etc. I now have some ready to use solution, for that and Audio System, menus. settings. I just didn't thought about it as a framework, i guess i called it a template :)

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Ah, yes. I call it framework cz I build a game around it. And all my code depends on it :)
And it is always the same for every project. But also I have a template for quick prototyping. It includes some sprites, scripts which will be changed in final game. That's how I understand it