Thank you very much for feedback and playing on mobile ;)
As a programmer I wrote my own framework that includes basic modules needed for almost any game. It includes UI windows system, save/load, static data (like configs, constants) and audio. It helps me not to spend a lot of time for infrastructure of the game cz I have only 1-2 hours a day to be an indie developer :)
This is actually the second game I developed using this framework. So I wasted some hours to fix several bugs during this jam :)
Viewing post in Biscuit Gamble jam comments
yeah, cool, i do it too. Like a thing that took a lot of time when i started first games: scene management. Loading/transitions/reloading/etc. I now have some ready to use solution, for that and Audio System, menus. settings. I just didn't thought about it as a framework, i guess i called it a template :)