Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

VotumView game page

A girl, a house, and a vow to be kept.
Submitted by Saibibi (@Suddenly_Puns) — 2 days, 19 hours before the deadline
Add to collection

Play game

Votum's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.7504.750
Theme#24.2504.250
Overall#23.8753.875
Creativity#34.0004.000
Story#33.7503.750
Horror#53.2503.250
Gameplay#53.2503.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme: House of Remembrance in your game?
The game is about a girl who has lost her memories, and as she goes through the house she remembers more and more about why she is here and what she needs to do.

Did you implement any of the Bonus Challenges, and if so, which ones?
I think I half did the first one, as the girl wakes up as it's raining outside
and for the second one to get the best ending you need to find things to remind her of the past

Does your game contain AI-generated assets?

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Whoa, this is super impressive! I've had a lot of experience with RPG Maker(s) and know first hand how tough some of those tricks can be. Loved the reflection trick and burning charms! From a purely game design standpoint, I was happy you made it clear what was actually important to investigate/click on and what was just story fluff. The artwork is great, and the level design was crazy good! So much of it too! Even the fade in effect in the very beginning looked super good. Also impressive that you were able to do away with 100% of the combat mechanics that most RPG Maker games ship with. Again, that's harder than it sounds. 

Overall, a pretty darn good entry! Matched most of the themes perfectly and even had an intriguing story. I assume you ran out of time given the ending, but it still got me thinking about what's actually going on. My only major critiques, and they're more quality of life things, is that I would prefer to use WASD controls rather than arrow, and some of the text streamed by too quickly, especially during cutscenes. I'm not a very fast reader on the best of days, so it was a shame to miss that. But other than that, a job well done! :D

Developer(+1)

I'm so glad you enjoyed the game and I really love hearing your feedback about how you felt during the game! 

As for the endings, both were planned out since the start and were what I had envisioned with the project. Depending on which ending you received and whether you saw the optional cutscenes, you gained more context into what was happening. But I myself am satisfied and I'm glad you had fun with the game.

For the quality of life suggestions, I'll keep in mind how fast some of the dialogue goes in the future and implement a backlog for text just in case. As for the WASD controls, I'm not sure if I'll add those in my future games, as it's an extra plugin, and depending on the game, I sometimes use those buttons for other controls.


Thank you again for your wonderful feedback and thank you for playing.

Submitted(+1)

I enjoyed this! I really geeked out on the menu. You capture classic retro games/sounds really well! 
The background/scenes looked really well done as well!


This was a fun little treat of a game to play!

Developer(+1)

Thank you so much, I really enjoy making custom menus for my rpg maker games (how I made this one was so bootleg in the actual code and pictures, but it worked so that's what's important)!

Thank you so much for taking the time to play my game!

Submitted

Keep it up and continue making games!:)