Whoa, this is super impressive! I've had a lot of experience with RPG Maker(s) and know first hand how tough some of those tricks can be. Loved the reflection trick and burning charms! From a purely game design standpoint, I was happy you made it clear what was actually important to investigate/click on and what was just story fluff. The artwork is great, and the level design was crazy good! So much of it too! Even the fade in effect in the very beginning looked super good. Also impressive that you were able to do away with 100% of the combat mechanics that most RPG Maker games ship with. Again, that's harder than it sounds.
Overall, a pretty darn good entry! Matched most of the themes perfectly and even had an intriguing story. I assume you ran out of time given the ending, but it still got me thinking about what's actually going on. My only major critiques, and they're more quality of life things, is that I would prefer to use WASD controls rather than arrow, and some of the text streamed by too quickly, especially during cutscenes. I'm not a very fast reader on the best of days, so it was a shame to miss that. But other than that, a job well done! :D