Game looked to be a cool gambling game, but you forgot to block the controls once the roulette is moving, so the gambling system lost all its purpose, since I can freely set the roulette to wherever I want. So I filled the screen with cookies rapidly. It's enjoyable to see the cookies falling, but once I realised the roulette could be freely controlled by me, the game turned out into a cookie falling simulator. The idea is good, but this aspect breaks the entire game design, I think. Unless it's intentional. But I must to say: it's really enjoyable to see literally 10x the amount of my cookies falling in the screen, because of that I think it was good to have the option to select freely in the roulette lol
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Riskit 4 The Biskit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1522 | 2.261 | 3.750 |
| Enjoyment | #1587 | 2.111 | 3.500 |
| Visuals | #1644 | 2.111 | 3.500 |
| Audio | #1664 | 1.658 | 2.750 |
| Overall | #1746 | 1.809 | 3.000 |
| Innovation | #1875 | 1.508 | 2.500 |
| Gameplay | #2081 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You literally gamble for biscuits
What code and assets did you not make from scratch during the jam (if any)?
Audio is from freesound, dining table assets are from sketchfab
How many people worked on the game?1



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