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Originally in Ending the allies moved by themselves and everyone complained that they didn't like it. The issue comes from the fact that it has nothing to do with your actions - it's just something going on that you have no control over.

If something did act independantly of you, it would also need inverted behaviour when converted. That's kind of hard to imagine, unless the whole point is that you only control it when it's an enemy. Which could be interesting I guess.

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I will consider a bestiary, but it's far more work than it sounds and not fun to work on.

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Hey developer, I was wondering, how interesting would it be to be able to control two walkers independently (possibly even by two players), or do you think such a thing is unnecessary since it will slow down the game a bit? 

(Consider that both are linked; if one dies, the other dies.)

I've considered a 2 player dungeon, but I think for it to work I would need each player's active area to animate independantly.

In an early version of Six Match, other players would lock up parts of the board that they triggered movement in. This allows one to have a turn based game with multiple players.

It's on the list of possible dungeons, I've just yet to think of a way to implement it.