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(+1)

This was a really charming stealth game with a lot of personality. I loved the raccoon character design and the animations. The level design was well thought out and everything felt like it naturally belonged in the environment. It was great to see platforming integrated in a way that didn’t feel forced or out of place, and the movement felt good overall.

I did run into a few camera issues, especially near surfaces where there were occasional lag spikes. It seemed to happen when objects turned transparent, which might be worth looking into. There were also moments when the vision cone appeared to go through walls, and I felt like I was detected unfairly in some spots. For example, hiding behind the cereal boxes above the fridge didn’t seem to offer protection, even though it looked like it should.

Overall, this was a creative and fun take on the stealth genre with a lot of polish. Great work :)

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Thanks for the feedback! I especially appreciate the level design compliments :) For the camera transparency issues, yeah we noticed that when uploading to itch, it ran fine in the IDE before exporting it. Not sure what exactly the issue was, but it was as simple logic as we could make it. Interesting, the cereal boxes are overlapped meshes with their own collision boxes and not one solid object, so I could see the raycast from the human slipping through those tiny cracks. I am glad you could tell they were cereal boxes though! Thank you for the kind words :)