Thanks for the feedback! I especially appreciate the level design compliments :) For the camera transparency issues, yeah we noticed that when uploading to itch, it ran fine in the IDE before exporting it. Not sure what exactly the issue was, but it was as simple logic as we could make it. Interesting, the cereal boxes are overlapped meshes with their own collision boxes and not one solid object, so I could see the raycast from the human slipping through those tiny cracks. I am glad you could tell they were cereal boxes though! Thank you for the kind words :)