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(+3)

I'm not sure if other strategy games have done this but I like that you need to capture a variety of territories to score higher point values as opposed to each territory giving you something on its own. My only criticism is I didn't feel like I needed to use the snackrafices in my run. Maybe a bit more difficulty or a tutorial on how each one can help might encourage that more. Still a really fun and polished game - also always neat to see FMOD being used in jam games.

(+1)

Thanks so much for playing and leaving such thoughtful feedback! I’m really glad you enjoyed the territory mechanic. It was fun to design something a little different from the usual “each territory = reward” style. You’re totally right about the Snackrifices; we’ve heard a couple of people mention they didn’t feel essential, so we’ll definitely look into either upping the difficulty curve a bit or making their benefits clearer (maybe through a quick tutorial prompt). And yes, FMOD was a blast to experiment with, happy you noticed!