I liked the idea. Having to spam buttons to move fast is a little bit annoying but manageable. Desperately needs more minigames than the lockpicking I think. I think the game should probably also reward risk more than it does right now, as there's not really any reason to stay behind and collect more from one area.
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Hey thanks for playing and for the feedback! I hear you about the movement, I actually just updated that on my local build haha. I agree definitely needs more minigames. In regards to risk, I actually struggled with this and realized it would be a problem towards the end of the jam... I'm not even sure I particularly like the rat swarm concept. In retrospect, I have some new ideas that I think could've made for more fun risk mechanics.