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I liked the idea. Having to spam buttons to move fast is a little bit annoying but manageable. Desperately needs more minigames than the lockpicking I think. I think the game should probably also reward risk more than it does right now, as there's not really any reason to stay behind and collect more from one area.

Hey thanks for playing and for the feedback! I hear you about the movement, I actually just updated that on my local build haha. I agree definitely needs more minigames. In regards to risk, I actually struggled with this and realized it would be a problem towards the end of the jam... I'm not even sure I particularly like the rat swarm concept. In retrospect, I have some new ideas that I think could've made for more fun risk mechanics.