That was a fun TD game! I kinda wished the tower showed their range when you were deciding whether or not to place them (hovering over the icons in the menu) - I did see you could view it when you clicked on the towers, I also thought it was really cool to put in target priorities for the different towers, that was a nice touch. Otherwise, the UI was pretty intuitive, as was the tower placement. Overall, nice job!
grumpyguava
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It was really cozy and relaxing - I made it to rank 20 and honestly I kinda wished I could've kept playing haha. I really liked the character art style - it stood out quite a lot. I also liked the sound design and music. The concept is great and I think there is potential here if you decide to keep working on it. Great job!
Hey FrameDelta, I'm really glad you enjoyed it - I def plan on adding some light tutorialization. If you have any ideas for quality of life features, I'd love to hear em! I know some people have requested *some* form of deck visibility, I'm just not sure how visible I should make the deck (at least during rounds). Thanks for playing!
Fun game and concept! The music was fantastic, I was definitely jammin out to it while playing. It was a little difficult to understand at first but once I figured it out, it was pretty fun. I do wish I didn't have to assign the hunters each time - I also wish they automatically sent to a slot in the carriage instead of having to manually pick a slot. Overall though, great job!
Fun game and a really fun concept - I was a little bummed when level one ended and then got a moment of delight to know that there are more levels and it keeps getting more challenging. Putting the bounty poster back together was definitely the most challenging for me, I got to level 7 and then had to put slow mode on. Nice job!
There is no way to view your deck currently but I've heard from a few people they'd like some way to have more deck visibility so I'll be adding that in. You know, I honestly should've looked up the card values of blackjack beforehand haha. I originally wanted to make some sort of spin on a different card game called flip 7, but as I developed it more and more, it just started turning into blackjack lol. Thanks for playing and I'm glad you liked it!
The art and sound design were amazing and really cute - I really liked the little hedgehog huffs during the dialogue, that was great lol. The gameplay was pretty cozy and fun too! The only issue I really had was sometimes my flowers would land on obstacles as I sneezed and I couldn't get them back. Other than that I had fun! Nice job!
Puzzles were fun and challenging - I had kind of a lot of trouble until I broke some of my rigid chess-like thinking. I got to the final level and I honestly couldn't figure it out haha. I really liked the sound effecs too. I think indicators to see where a piece could move would've been helpful. I also wish there was an undo turn button rather than reset board. Overall great job! I really liked the daily puzzle mode in the chess app so it was cool to see a game that does something similar.
Really fun and cute concept. I loved the art and sound effects! I didn't quite understand what to do at first but once I noticed the bounty at the bottom of the screen it was pretty fun. My highscore was 37! Lol at first I didn't realize that blackholes sucked you in - I willingly walked into it like some sort of shiny object... and then it hurt. It wasn't until the next time that I noticed the gravitational pull on them haha, that was a nice touch. The only feedback I have really is that I felt like the music got a little repetitive . Nice job!
It was kinda cozy honestly. It was oddly relaxing and pleasant running around gathering despite having very large bears chasing you. I did run out of energy and get stranded though, I wish I had a sleeping bag or be able to eat some of the resources I gathered to restore some energy. Overall, nice job!
Fun and interesting concept - I really liked that jumping was not only a mechanic that could be used to dodge rocks but also to dig up certain veggies! I do wish there was music that played during the level though, with the way the vegetables are laid out, I could totally see this being some kinda rhythm game. Nice job!
This game is pretty fun, cool concept too! It was definitely challenging to keep track of health + gold as well as crops to buy and plant and water while being chased down. I felt like a health bar would've gone a long way just so my eyes didn't have to travel as far to have get a glance at how I was doing health-wise. The art and audio were quite nice. Overall though, nice job!
This was fun! I really love the idea of being a demon that requires candy. Getting my minions to do my bidding for me and then eating all their candy at once for huge level gains was quite satisfying - muhaha yess give me your candy! I didn't really understand what the eggs were for until the town destruction phase. The skill tree being space bar to open and close felt a little unintuitive to me but other than that, great job!
Great concept - at first I was like oh no a drawing game I'm gonna be so bad at this but then I got to the sticker part and realized how many features of the suspect I wasn't paying attention to. I definitely had fun creating and placing stickers for a silly wanted poster. It was really funny seeing it placed on the Egyptian hieroglyphics LOL. I'd love a way to see what other people made! Great job.
Pretty fun game! I liked the bounty objectives, that was a neat idea. I kinda wish the player + enemies were a bit faster. There also might be some screen resolutions problems, some of the starting screen button texts were to the side of the buttons instead of on them. I was stacking damage buffs every level and one shotting all the enemies - I felt really powerful haha. Great job :)
This is such a fun concept. The artwork and sound effects are great, and I really loved frantically running around with ant spray to deal with the ants lol!
A few thoughts that might help for a future update: the requests menu felt like something I was opening a lot, and that alongside the seed book felt like too much friction. Consolidating those or making them easier to glance at could help the flow a lot. A small timer indicator on vegetable requests would also go a long way. Even just a shrinking bar would be great. Same idea for crop growth. A little progress indicator would make it easier to know when to expect a harvest without having to guess.
Great job :)
I love me a good punny name! Really fun game. The tomato bomb + being able to hit it again until it hits the enemy was really fun! At one point I only had 20 health left and I was too close to the tomato's blast radius and died, it was pretty funny. The music, sound effects and artwork were all fantastic as well. The only feedback I have is that the watermelon seed projectiles seemed a little difficult to notice at first, maybe because they are dark and blend into the background a bit.
Really fun and simple game! It's kind of addictive haha. I really liked the tension between choosing whether or not to risk losing health for a star. The artwork is pretty charming as well. I do wish there was some more music though. The settings menu also felt a little bit cramped/overwhelming especially with the large font. Great job!



