Nice job incorporating the risk theme! I think the way things scale was a little confusing (bag size controls speed more than speed does) and the dash was a fake ability, but the training/kiting gameplay was fun and the minigame of avoiding stinky loot for better loot was interesting! I think the horizontal length was a bit long, it made the trek back feel like a bit of a drag. Overall, pretty solid! I enjoyed! Nice job :)
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I definitely see what you mean with the horizontal being too long. thanks for the feedback! wdym by dash was a fake ability.? like as in if you were too heavy and slowed down, the dash is much less impactful due to this? i wanted to make sure the player felt pain when encumbered and could just continue onwards dashing as normal, but maybe i went to far! thanks!