Results
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme: House of Remembrance in your game?
I implemented the theme through a narrative-driven horror experience centered on uncovering fragments of the past. The story focuses on Jeff’s restaurant and the mystery of what happened there. The player explores not only the abandoned pizzeria itself but also a strange, otherworldly place with no escape — a dimension that forces them to confront the horrors of a forgotten past.
Visually, the game also incorporates elements of remembrance through flashbacks and shadowy figures that symbolize memories and events long gone, reinforcing the atmosphere of revisiting what was lost.
Some aspects remain incomplete, such as certain dialogue events, and the idea is to add more references to the restaurant’s past lore and notes in future iterations.
Did you implement any of the Bonus Challenges, and if so, which ones?
1) Dark and Stormy Night and 2) Shadows of the Past: The game's story focuses on uncovering the past
Does your game contain AI-generated assets?
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