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Thank you so much for playing and for the detailed feedback! 🙏

You’re right, there are a couple of spelling mistakes and some interaction text ended up in Portuguese (my native language), since I originally wrote the game in it and then rushed to translate everything into English for the jam. I’ll fix those issues in the next update.

I also realized that the ending event might not have triggered properly for you — that was my mistake in testing. I’ll take care of that too, so the demo closes more clearly.

About the camera, my original idea was to make walls become transparent when you enter a room so you could see items behind them, but I didn’t manage to implement it in time. I really like your suggestion and I’d love to hear more about what camera style you think would fit best.

The dialogue suggestions are great as well — I agree that skipping through already-seen dialogue and having the click finish the message instead of skipping it entirely would make it much smoother.

For the future, I plan to expand it more into survival horror: enemies, inventory with notes and key items, clearer objectives, more interactions and animations, and of course, more horror elements. I also really liked your idea of tracking player movement to trigger scares. This could fit perfectly into the small scares of the setting I plan!

Thanks again for the encouragement, it really helps me keep going with the project.