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Nice little mix of 3d/2d. You have a lot of the core concepts of making games down! A lot of really good simple interactions and stuff go a long way, so I liked how I was able to "inspect" almost all of the objects/items. It's silly to some players, but I enjoy stuff like that. Those are the best places to hide easter eggs. 
Use what you learned on this jam to make your next game even better! 

Well Done! Keep Going

Thank you so much for the feedback and for noticing the interactions! 

I also really enjoy when almost every object can be inspected, not just for fun, but because it opens space for something deeper. My plan is to expand the explorable areas and turn them into a sort of investigation system — with notes, items, and objects that can be collected or used, all within this single map. Almost like an “escape the room,” but keeping the narrative style. And of course, it would be fun to use hidden or darker spots to place some classic easter eggs… maybe even a little reference to this jam itself with a cheeky jumpscare 👀.

I’m glad you enjoyed the little details, and I’ll definitely keep building on that idea, also in other projects, thanks again! 🙏

The object interaction takes me back to the old school resident evil, ps1 era games, where you could interact and inspect things even if it did nothing. Something about it is nice! 

Keep up the good work!