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(+2)

would like if there was a bit more counterplay, "risking it" and saving my gold doesn't really help me at all, as an item might only be $400 even though the goal is $50,000. regardless, it was enjoyable to play.

i would like the ability to sell or reroll items, or even combine them to make them better. it was a bit disappointing only getting a bronze horseshoe on the final round even thought i know i could have gotten a golden one.

atmosphere was pretty good, taking some inspiration from clover pit/side effects/buckshot roulette

nice job

(+1)

Thank you for playing our game and leaving such a detailed review!

Yeah, the pricing of the items was definitely a place where we had to cut corners due to time constraints; originally, we had envisioned that the items are sold for a fraction of the previous stage’s required score so it would motivate player to beat the score by as much as possible in order comfortably buy power-ups without straying too far from the score goal of the next stage.

Selling and rerolling items is a great suggestion that we’ve heard a few times now and we’ll absolutely include in future updates to the game. Combining them sounds GREAT, to be honest with you so we’ll definitely look into that (maybe setting up a “grinder” that allows you to grind multiple items in order to create a new powerful one).