I think I saw your game and render quite early in the jam, was kinda hoping to see how it turns out :D or how the game is gonna look like. I think you might have spent quite a lot of time getting the graphics right before getting the gameplay done. Jam is quite tight in time as a resource so it's quite understandable.
Though I think you could have made it as a walking simulator and that would be great too, Dear Esther was only walking after all
Viewing post in Silshade jam comments
Yeah, my mistake was focusing on shaders instead of gameplay 😅 During the jam, I wasn’t just working on graphics — I was writing classes for model export and implementing PBR rendering. Even when the game is soon available, I’ll still limit it to a screenshot-level demo for now, to spend more time on gameplay.
But overall, yes, I want to make the graphics really high quality, like a proper PC game.
Dear Esther story was quite sad yeah. But I don't know if you can make an atmospheric with darkness and contemplating feels with a neutral feeling. Dear Esther, Gone Home, What Happened to Edith Finch all have a very dark story behind it.
On the other hand, if you have a working shader, would probably be great already to build your next game :D