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I only started working on gameplay a day before the deadline. Before that, I was busy switching the renderer to PBR and updating the model loading classes.

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I think I saw your game and render quite early in the jam, was kinda hoping to see how it turns out :D or how the game is gonna look like. I think you might have spent quite a lot of time getting the graphics right before getting the gameplay done. Jam is quite tight in time as a resource so it's quite understandable.
Though I think you could have made it as a walking simulator and that would be great too, Dear Esther was only walking after all

Yeah, my mistake was focusing on shaders instead of gameplay 😅 During the jam, I wasn’t just working on graphics — I was writing classes for model export and implementing PBR rendering. Even when the game is soon available, I’ll still limit it to a screenshot-level demo for now, to spend more time on gameplay.

But overall, yes, I want to make the graphics really high quality, like a proper PC game.

About Dear Esther — I feel like it has a really sad atmosphere. Personally, I’d like something more neutral, like in Voices of the Void.

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Dear Esther story was quite sad yeah. But I don't know if you can make an atmospheric with darkness and contemplating feels with a neutral feeling. Dear Esther, Gone Home, What Happened to Edith Finch all have a very dark story behind it.
On the other hand, if you have a working shader, would probably be great already to build your next game :D