Hi, I filled out your feedback form, but will give some more general thoughts here. I completed the demo in about 4 hours.
- Make sure to set your download platform as Windows, so that it can be installed from the Itch client and will appear in searches for Windows games.
- The story is pretty fast-paced, so although it is a bit more narrative-heavy than I usually prefer, it didn't drag. It was very directed, however. The world map does not appear until chapter 2, and chapters / subchapters end immediately on completing their objectives. I would personally like to see a bit more freedom to wander and figure things out in later chapters, but of course that depends on what you're trying to make. I did wander a bit during chapter 2, but only enough to reach an area that I was not allowed to enter (though I'm guessing that it wasn't implemented yet anyway).
- It was a bit frustrating to have the party split again in chapter 2, after we just assembled it in chapter 1. A full party is the most interesting to play with, so I'm hoping that the group will generally stay together after this point.
- Great character interaction between the main four.
- Solid art and music; the only thing that stuck out to me is that Spark's battle sprite looks less detailed than the rest, since it is only one color.
- I like the synergy point system. I tend to dislike shared turn systems because they skew the party dynamics, but building synergy is a good compromise that encourages spreading out your actions while still giving the flexibility to concentrate them on fewer characters if desired.
- I liked the items hidden behind trees and at dead-ends, since this rewards observation, but I didn't like the items hidden in cabinets and bookcases quite so much, since this mostly just means pressing the search button a lot to check everything in the room. This is a complaint I have with any game that does this, not just yours, but I wanted to mention it.
- When going downstairs to meet Stefan for the first time, Spark has a line that shows Darren's name.
- I was playing with a gamepad, but the hints for field skills told me to press Q/PageUp, W/PageDown and Tab. The gamepad control options also only name these inputs after their keyboard default, so it is only clear that these are for field skills by association.
- The torches in the cave that you have to light with Ember are kind of difficult to see. Could these be brightened up just a bit?
- Some menus such as field skill selection and placing a book on a shelf for the book puzzles don't have anything highlighted by default.
- Typo I found somewhere (I forgot to write it down, sorry - in chapter 2, I think): "one in the same" should probably be "one and the same."
- I set combat speed to Fast, mainly just to speed up some of the spell animations, but the difference between normal and fast is pretty extreme; I would have liked something maybe 2/3 between normal and fast.
- It struck me as a little odd that after three years, the main characters are camped out very close to the castle. I would have expected them to be staying far away from it at this point, if not on another continent entirely (though I recognize that the story needs them to still be on this continent).
- One line that also struck me as odd - I think it was when digging through the mayor's house for clues - was something to the effect of "Imperial army? I've never heard of such a thing!" I may have misread or misunderstood this, but I can't go back and verify exactly what it said, sorry. At first I thought this meant that the Empire at least by name was previously unknown to the characters (I don't think it had been mentioned by name yet at this point), but it was stated a bit later that the Empire was responsible for the attack on the castle, and that everyone is aware of this. Why would anyone then be confused by the mention of an army?
- Finally, there's this display glitch with Spark's Hit score increasing:

