Hmmm! I have never tried the Butler tool. While I mostly use itch.io for jams nowadays, it's always welcome to find new ways to streamline things.
I was on the fence about offering an option to stick around and explore after each split section, but I can see the appeal. Especially since a couple players have now beaten the boss before tackling that second book puzzle (one of them even re-loaded to finish exploring!)
I'm not super keen on selecting "cancel" as the default for the same reason I didn't want to default to the top item in the list; though that may be a case for discouraging players to mash through those choice windows to begin with.
True! Distance is relative in RPGs, and the scale of the world map can be deceptive. I'll still keep an eye out for similar feedback.
Your synopsis is spot-on! I think there are a few scenarios where the cast makes assumptions based off of limited info, and they are not always correct, which to me is part of the fun in figuring out the plot! (Not implying they're wrong in this case, for clarity). I can definitely improve how this is conveyed so it doesn't seem like an unintentional omission. Darren's assumptions about the Empire finding the cave first were based off of what Krell tells him, but they may or may not be similarly flawed.
No need at all for apologies, by the way! Your observations have been great, and I am not afraid to do some extra legwork to dig up additional details as needed. This has all been super helpful!
Thanks again!