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(+1)

Started playing and lost track of time—the core loop is strong and kept me engaged.

My main note is visual feedback: when goblins or enemies pick up buffs, it’s hard to read at a glance. Consider stronger VFX and clearer cues (color/aura/icon changes, size/gear tweaks) so we can see progression and state changes immediately.

Aside from that, the gameplay feels solid. Congrats—already on my follow list!

(+1)

Thankyou for the kind words and feedback, glad you've enjoyed it. I am considering continuing with this project after the jam so I'll make a note to try to improve clarity on those kind of changes 

Perfect ! I’ve added it to my list and will be following future updates.