Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

By Cthul-hen's name, this was hard to get around. I didn't realize that when I ran out of matches that it would reset me entirely, so I spent a while doing what felt like an infinite loop. It wasn't until I began trying to make a map that I realized you only started with a single match and that running out reset you. After that, it suddenly became easier to figure out where to go... at least once I realized the entire area I was trying to map was a giant loop that did me no good. A short time after making all of these realizations, I was able to determine the route to go.

I think my primary feedback would be to give the player more spare matches at the start (as well as to indicate how many they have), and to add a map that gets drawn in as the player explores. The map then resets when the player is out of matches. This would then allow you to expand the gameplay to randomize the map each time the player starts over, giving a new experience.

I also think there needs to be some sort of threat. Throughout the entire playthrough, my chat was expecting a jump scare to happen. This isn't to say you should do a jump scare. Just having some creature wandering around that the player has to avoid would add to the tension when it comes to your match supply.

All in all, a lot of fun. I hope to see more!

I spent a while doing what felt like an infinite loop

oh no! I wanted to push the theme gameplay-wise but not like that! ;-;

to add a map that gets drawn in as the player explores. The map then resets when the player is out of matches. This would then allow you to expand the gameplay to randomize the map each time the player starts over, giving a new experience.

This is awesome! That’s the kind of push i would like to add for phosphorus next (if i manage to pull it off), i love the idea of procedurally generated levels (maybe i can reduce the size of the level while still keeping the difficulty at a manageable level too! exciting stuff!)

just having some creature wandering around that the player has to avoid would add to the tension when it comes to your match supply.

now, that’s another great idea! Thank you for hosting, playing and taking the time to provide very in-depth feature suggestions, these are truly going to take the game to the next level (pun, hehe)

I really really appreciate this and I hope to use the very valuable feedback i got here to improve my future games and PHOSPHORUS when i get the chance.

(+1)

his vod