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I spent a while doing what felt like an infinite loop

oh no! I wanted to push the theme gameplay-wise but not like that! ;-;

to add a map that gets drawn in as the player explores. The map then resets when the player is out of matches. This would then allow you to expand the gameplay to randomize the map each time the player starts over, giving a new experience.

This is awesome! That’s the kind of push i would like to add for phosphorus next (if i manage to pull it off), i love the idea of procedurally generated levels (maybe i can reduce the size of the level while still keeping the difficulty at a manageable level too! exciting stuff!)

just having some creature wandering around that the player has to avoid would add to the tension when it comes to your match supply.

now, that’s another great idea! Thank you for hosting, playing and taking the time to provide very in-depth feature suggestions, these are truly going to take the game to the next level (pun, hehe)

I really really appreciate this and I hope to use the very valuable feedback i got here to improve my future games and PHOSPHORUS when i get the chance.

(+1)

his vod